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The staffer asked not to be identified because they are not authorized to speak to the press. If you want to use any of these images for promotional or editorial reasons, please contact me."It speaks to the more limited roles the Marines expect to use the plane for," said a congressional staffer with longtime knowledge of military aviation. Any use of the materials on this site other than for private, non-commercial viewing purposes is strictly prohibited. See similar projects tagged with: Illustration GameĪll the images on this website are (c) copyrighted SuperRune and their respective owners. VICE Motherboard did an interview with me about the game. The artwork is a blend of 3D render and digitally painted images. Here are some of the artwork I made for the game, both in-game artwork and promotional material. I was the lead artist on the project, and did most of the in-game graphics as well as some presentation art. We wanted to make a game that combined the accessibility of classic simulators like A-10 Cuba (PC) and Interceptor (Amiga) and the depth of contemporary simulators.
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(Ironically, DMA Designs released Grand Theft Auto a couple of years later - no more financial issues for them!) We named the company Innerloop, and since our programmers had come up with a nice 3D fractal landscape engine, we decided to do a flight simulator.Ī year or so later we released Joint Strike Fighter, a pretty successful action flight simulator.
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Initially we were starting a Norwegian branch of DMA Designs, but financial issues at DMA left us starting an independent company instead. In 1996, I was in a group of six Funcom employees that left the company to start our own business.
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